![]() ![]() Thermal energy, no hostile creatures, not really deep, lots of resources can be found in sea monkey bases in kelp cave, and sometimes sea monkeys will bring your free ores. To me, I think that is the perfect base spot ever. That lava open is capable of building 2 thermal plants side by side, with temperature of 75 C. It is NOT DEEP!!! I only needed to build one energy transmitter to deliver the unlimited thermal energy to my base. You can clear a big zone for constructing your base by removing kelps with knife.īelow the seabed there is an active lava spawn where you can harness the thermal energy perfectly. To find it, find that super big prawn at purple vent first, get past it straightly, across a short distance of thermal spires, then you will see a kelp zone, be sure to check in kelp cave for exact location of the lava open for you to decide base set up. It is located in a kelp zone beside the twisted bridge and thermal spires zone, very closed to the purple vent zone where the big leviathan prawn is. Converts heat to energy at medium efficiency. Chicken Dinner Subnautica Map RoR2 Cheat Sheet Isaac Cheat Sheet Subnautica Below Zero. Plants provide food to people and animals, regulate the water cycle. Check our Subnautica Map out now for more information Subnautica Map. Location Alien Thermal Plant in the Inactive Lava Zones Subnautica Epokk 20. I have already discovered a perfect spot for building a thermal-powered base. Thermal Plant is a Blueprint in Subnautica. You can mix them up, but not sure the order of drain (should be: Thermal > Solar > Bio > Nuclear, in my opinion). The Thermal Plant is a generator crafted with the Habitat Builder that converts nearby high Temperatures (>25C) into Energy. Solar is decent, but no power during night (wonder if luminescent plants power them). (Probably done with the game before draining the 4 you put inside).īio isn't bad, depending what you feed it. ![]() Nuclear is awesome, but eventually require replacements for the nuclear rods. Solar is 150 cap, but x2 solar = 300 cap (I might have the number wrong). * Pretty sure each structure increases you power cap (every type). * The connection line doesn't get cut off from terrain. * First one needs to be kind of close to the solar/thermal. The power relays actually go pretty far, far off screen far. You can locate these from the noise or with equipment that searches. The thermal plants would appear color-coded to help guide their placement, with red indicating that the thermal plant cannot be placed in that particular location, while yellow indicates one being placed in an area without a suitable heat source. A good placement should read, i believe, up to 75c (been awhile). RELATED: Subnautica: 10 Critical Early Steps. Since the thermal plant is literally levitating in a big open cavern, I have no doubt that you got the achievement just by being near it considering how big it is. ![]()
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